Full crossplay since v0.5.0 (March 2025)
With the update v0.5.0 on 19 March 2025, Pocketpair introduced full cross-platform crossplay. Since then, players on the following platforms can play together on the same dedicated server:
- Steam (PC)
- Xbox Series X|S and Game Pass for PC
- PlayStation 5
- Mac
The previous limitation that Xbox players could not join dedicated servers was removed with v0.5.0. If you ordered your server at game-serverhosting.de it is immediately reachable from all platforms – no additional configuration required.
Step 1: Order your server

In the order wizard at game-serverhosting.de select Palworld and choose your desired player count. The dedicated server is instantly accessible from all platforms.
Step 2: Share the connection details
Once the server is ready, you'll see the address and port in your dashboard.

Share the IP and port with your friends – regardless of whether they're on Steam, Xbox, PS5 or Mac.
The most common cause of failed connections: version parity
Many players assume crossplay problems are platform-related. In most cases the real culprit is a version mismatch:
- The Palworld server runs version
0.5.1 - The Xbox client is still on
0.5.0(or vice versa) - Result: connection failed
Solution: Make sure the server and all clients are running the same Palworld version. Updates appear on Steam, Xbox and PS5 roughly simultaneously, but installation caches can cause slight delays. Restarting the console or the game usually triggers an immediate update.
Public visibility via COMMUNITY_SERVER
If you want players from all platforms to find your server in the public Palworld community browser, enable the COMMUNITY_SERVER toggle in the panel wizard. Without this toggle the server is only reachable via direct IP.
Summary
Since Palworld v0.5.0, Steam, Xbox, PS5 and Mac all play on the same dedicated server – the platform is no longer a barrier. Ordering at game-serverhosting.de means crossplay is active from the very first start. Watch for version parity between the server and all clients when connections fail – that is the real common cause, not a platform restriction.