What are gamerules?

Gamerules are server-side switches that control core properties of a Minecraft world. They determine whether mobs can alter the world, whether players keep their inventory after death, how fast plants grow and much more. Each rule is either a yes/no switch (boolean) or a numeric value (integer).

You can set gamerules in two ways:

  • In the panel under Settings → Gamerules – via the built-in editor at game-serverhosting.de.
  • Via the server console while the game is running: /gamerule <rulename> <value>.

The in-panel editor shows all available rules with their current value and lets you save with a single click – without needing to know the exact command names.

Gamerules editor in the game-serverhosting.de panel
Gamerules editor in the game-serverhosting.de panel

Note: Open your server in the panel and switch to the Gamerules tab inside Settings to view and edit all rules. Don't have a server yet? Order a Minecraft server.


All 15 gamerules at a glance

The table below lists all rules from the editor with their default value and effect.

Rule Default Effect
Keep inventory after death Off Players keep their full inventory and experience after dying. Ideal for creative and family servers.
Mobs alter the world (creepers, endermen) On Creeper explosions, endermen picking up blocks, zombies breaking doors. Off = the world stays intact.
Day/night cycle On Off freezes the time of day – handy to keep the server permanently on day or night.
Weather cycle On Off freezes the current weather (no more rain or thunder).
Fire spreads On Off stops fire from spreading. Removed in 1.21.11 (older servers only).
Mobs spawn On Off = no new mobs spawn (existing ones remain).
Phantoms spawn On Off disables phantoms entirely, even if players skip nights.
Show death messages On Off suppresses chat messages about player deaths.
Immediate respawn Off On respawns players instantly after death, skipping the respawn screen.
Health regenerates On Off forces healing only via potions, food or effects (no passive regen).
Fall damage On Off = falls deal no damage.
Announce advancements On Off keeps earned advancements private (no chat spam).
Plant/block growth (tick speed) 3 (0–4096) Higher values speed up plant growth and fire behaviour but load the server more.
Sleeping players to skip night (%) 100 (0–100) Share of players who must sleep to skip the night. 0 = one player is enough.
Max. entities on one block 24 (0–100) How many animals/mobs may stack before they take damage. Lower values protect server performance.
Gamerules grid in the editor
Gamerules grid in the editor

Example scenarios

Gamerules are most useful when tuned to the server type. Here are three typical combinations:

Family/creative server (no loss, no griefing)

keepInventory = On      → No inventory loss on death
mobGriefing  = Off     → Creepers and endermen deal no terrain damage
fallDamage   = Off     → No fall damage when building at height

Ideal for children's play sessions or build servers where losses would be frustrating.

keepInventory effect: items drop (default) vs inventory kept
keepInventory effect: items drop (default) vs inventory kept

Hardcore PvP server (hard consequences)

doImmediateRespawn = On    → Instant respawn without the death screen
showDeathMessages  = On    → Everyone sees who died and how
keepInventory      = Off   → Inventory drops on death (default)

For competitive PvP rounds where dying should have real consequences.

Static showcase/map rounds (frozen world)

doDaylightCycle = Off   → Server stays permanently in daytime (e.g. tick 6000)
doWeatherCycle  = Off   → No rain, no thunder
doMobSpawning   = Off   → No disruptive mobs on the exhibition map

Perfect for adventure maps, museum servers or showcase worlds where the atmosphere must stay constant.

Day/night cycle: server in daytime (advance_time set)
Day/night cycle: server in daytime (advance_time set)
Day/night cycle: server at night, time frozen
Day/night cycle: server at night, time frozen

Notes on specific rules

randomTickSpeed: The default value of 3 is optimised for normal gameplay. Values above 100 can noticeably stress server performance – only use high values for temporary actions (e.g. fast composting).

doFireTick: This rule was removed in Minecraft 1.21.11 and only appears on servers running an older version. From 1.21.11 onwards, fire behaviour has a new internal control.

playersSleepingPercentage: Set to 0, a single player is enough to skip the night – handy for solo players on multiplayer servers when the majority is busy.

mobGriefing: When creeper explosions or enderman behaviour alter the world, permanent traces remain – only enable this on servers where players accept the consequences.

mobGriefing: intact landscape before the explosion
mobGriefing: intact landscape before the explosion
mobGriefing: crater after a creeper altered the world
mobGriefing: crater after a creeper altered the world

Gamerule changes in real time

The panel confirms every change directly in the server console:

Console confirmation: keep_inventory on your Minecraft server
Console confirmation: keep_inventory on your Minecraft server

You'll find all gamerules directly in your server's panel under Settings → Gamerules. Open the rules page there and click Save to apply changes. Don't have a server yet? Order a Minecraft server now.