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Barotrauma Mods & Plugins

79.000+ mods disponibles Source : Steam Workshop
The Dredge

The Dredge

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A Sub for your everyday needs.

0 téléchargements Détails →
Russian Meme Ultimate Posters

Russian Meme Ultimate Posters

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Данный мод это солянка из всевозможных мемов, от популярных до локальных На данный момент в моде присутствуют 30 постеров в будущем возможно будет больше, если хотите присылайте свои картинки и я их добавлю (но это не точно) Все постеры из этого мода крафтятся [h1][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3044375105]Оригинальный мод[/url][/h1]

0 téléchargements Détails →

wip 2

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2 téléchargements Détails →

WIP

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2 téléchargements Détails →

Poopshitter 2

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it sucks ass

1 téléchargements Détails →
Dumpling Rewired

Dumpling Rewired

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A dumpling is a meal with lots of suprises inside! Hopefully this dumpling is not only appetizing but has everything a crew needs to complete a campaign! Try it out and see how it goes!

1 téléchargements Détails →

Real Sonar Hellcats Edition

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3 téléchargements Détails →

Orca2.1

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1 téléchargements Détails →
Stargazer

Stargazer

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Modified and modernized version of Eyegazer III, with some cool extra features. Made for Oasis and whomever it may concern. Courtesy of Carl C.C. Crawfish!

3 téléchargements Détails →
Dugong_0.1488

Dugong_0.1488

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10 téléchargements Détails →
Dugong V2

Dugong V2

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SLOW START WHEN MOVING THEN SOMWHAT FAST SPEED NOT MAX ONLY MAX IF SCARY FIH ATTACK KNOW THAT JOUNKENBOX WILL GO CAPUT AFTER LONGE USE OF MAX SPEED :)

1 téléchargements Détails →
Bad Air

Bad Air

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[h1]Bad Air[/h1] You can fight the sea, the pressure and the creatures — but in vanilla you never have to fight the air. [b]Bad Air[/b] changes that. The atmosphere inside your submarine becomes a resource you can foul, lose and die from, and ventilation stops being a system you ignore. Seal a room full of people and their own breath slowly poisons them. Let a fire burn and the compartment fills with smoke that blinds the whole crew and sears the lungs. Take a breach and the breathable air you were counting on bleeds out into the sea. Every round, the air becomes one more thing that can kill you — and one more thing a sharp crew learns to master. [hr][/hr] [h1]What it adds[/h1] [h2]Stale air and CO₂[/h2] Every breath, every fire and every welding torch loads the room with carbon dioxide. Let it climb and the crew slips into [b]hypercapnia[/b] — a flush, a pounding head, confusion, then they go down. A working oxygen generator scrubs the air clean; CO₂ creeps between rooms through open doors and pools low to the floor; a breach bleeds it out to the sea. The moment you lose power or the scrubber breaks, the clock starts running. [h2]Fire and smoke[/h2] Fire is no longer just burns. It fills the compartment with rolling smoke that blocks vision for [b]everyone[/b] — even a diver in a mask — climbs into the rooms above, and chokes the lungs. A heavy dose causes [b]respiratory arrest[/b]: the victim stops breathing on their own and quietly suffocates while you scramble to reach them. Ignore the fire too long and the smoke clogs and wrecks your oxygen generator, killing life support exactly when you can least afford it. [h2]Saving the patient[/h2] A poisoned crewmate isn't a write-off. Hit them with a [b]Liquid Oxygenite[/b] injection for a fast, powerful cure; have them breathe from an [b]Oxygenite Tank[/b] for a cheaper, steady recovery; or strap on a [b]regular Oxygen Tank[/b] to stabilize them and stop the suffocation while you find something better. A diving mask makes anyone immune to the foul air around them. [h2]Flooding takes your air[/h2] A flooding room no longer reads full until your head goes under. As the water rises the breathable air pocket shrinks and runs out faster — so a slow leak is a slow countdown. [h2]A crew that reacts[/h2] Your AI bots understand bad air. They abandon CO₂-choked rooms and pull on diving gear on their own, the same way they react to drowning. [h2]Air you can read[/h2] The navigation terminal's status monitor reports each room's [b]air toxicity, 0 to 100%[/b], shaded green to amber to red — anywhere the sub has an oxygen detector. A sharp navigator can warn the crew before anyone passes out. [hr][/hr] [h1]Good to know[/h1] [list] [*] Synced across multiplayer and saved with your campaign. [*] Translated into 9 languages: English, Русский, 中文(简体), Deutsch, Français, Castellano, Português brasileiro, Polski, Türkçe. [*] A lightweight per-hull simulation that never touches your save format. [/list] Built to make the air the next thing your crew has to respect. Bug reports and feedback are welcome in the comments.

3 téléchargements Détails →

Mettwurst

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0 téléchargements Détails →

_Коалиция_

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ЛОЛКА ДЛЯ НАС

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_Коалиция_

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ЭТО ЛОДКА!

3 téléchargements Détails →

Hide Afflictions 隐藏健康状态

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测试中

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Orca2.1

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Д9 если мы потонем я твою медь сьем

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Scooter

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0 téléchargements Détails →
超时空方舟-露西

超时空方舟-露西

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添加了露西的装束 露西可爱捏

3 téléchargements Détails →

MurdTech - TOLOK

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A rather large ""scout"" vessel with insane amounts of firepower as well as a secondary boost engine offering considerable power for quick stops or ramming orders, but do note that the Tolok's shape makes it's top speed limited. The built-in "SuperBrain-500" computing system serves as a quick way to check on the essential systems of the submarine and to purge any ballast in case of flora. Commissioned by [NOT FOUND] to sail the oceans of blood together, 'til the eye ! I made this for the murdtechthalium campaign. It is not, in fact, very balanced. Might make a version that isn't classed as a scout and doesn't have 3 large and 2 small hardpoints on a tier 2. dependencies: RRR, enchanced armaments and NEUROTRAUMA

2 téléchargements Détails →
Clown and Cult Power Injectors

Clown and Cult Power Injectors

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Clown & Cult Injectors injectors that allow players to access Clown Power and Cult (Husk) Blessing without being forced into specific outfits. BAROVERHAUL MUST HAVE FOR CULT PART. ascension is separate mod that you can find https://steamcommunity.com/sharedfiles/filedetails/?id=2962196104 This mod introduces two injectable items that replicate faction-specific passive effects: Honkmother's Spirit Injector Grants access to Clown Power effects without wearing clown gear. Cult Blessing Injector Grants access to Cult of the Husk power effects without requiring cultist clothing. both give special affliction of their respective faction. That affliction will give buff that you can get normally when wearing the armors they last for 1 hour. (3600 -1) you can buy them from husks or clowns or craft with about 250mk worth materials. Gameplay impact * More flexible builds (mix faction buffs with any armor set) * Works with vanilla systems and afflictions Compatibility * Works with most modded affliction systems as long as identifiers remain unchanged * Safe to add/remove mid-save (effects only apply when injected) should work with improved and enhanced husk mods credit: https://steamcommunity.com/sharedfiles/filedetails/?id=3360228866 better drugs for mod idea and its honkium. And placeholder icons.

3 téléchargements Détails →

Carracktransport fix

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0 téléchargements Détails →

R-10 Окунь

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2 téléchargements Détails →
BrokenDocking

BrokenDocking

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Have you ever needed to dock to a wreck to recharge from it? Or do you play with mods that make changes and need to attach to them? Or maybe you're just tired of broken ports on wrecks? This mod is for you! A simple modification that overrides the old broken port with the same script as the standard port! You'll be able to dock to almost any wreck with a docking port. Warning! This mod disables the rotation parameter on the broken hatch! This may cause related bugs on wrecks!

2 téléchargements Détails →

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